Sekhmet's symbol is the fire or something, since her shield has a fire lit on it. Not sure what the lioness' weapons are, probably a spear, an axe, a dagger and a flaming shield.
This is the last map featuring reflectors. The balls appear from the dagger, then turn diagonally up then down then cross over the belt, they face down and to horizontally, run through the spears and go vertically then cross over the fire horizontally and reaching the pyramid. Note that a part of the track is covered for hitting the reflector.
Fireballs and colour cloud must be aimed carefully when targeting at the sharp curve. The lightning bolt is extremely handy at the vertical sides! The slow, stop and reverse could be good if I was correct. Perhaps the colour replacer could be helpful when it comes to colours at the sharp edge. Balls passing through the fire will be hard for you to identify the colour, so you might need to use the match highlighter. The orange has the sandstorm, it clears a half height of the screen's balls, worked best against horizontal curves, use it at the horizontal parts of the track!
Maybe the reflector has something to do about it: although the balls at the diagonal sides can be targeted upward by the falcon, use it if the diagonal tracks at the top is blocked by the line at the horizontal track reaching the pyramid. You can also use the reflector to aim at the long vertical track if you want to!
Chapter 10: Sekhmet's Pride |
Is that Sekhmet's challenge? |
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